Perk Builds for Survivors & Monster in the Mansion

No perks shipped yet, so these are pre-launch builds from the cure loop: quiet Runner, loud Decoy, craft-support, and detection Monster.

Perk Builds for Survivors & Monster

Monster in the Mansion has not shipped perks for Early Access, so these are pre-launch builds derived from the cure loop, not official loadouts. When Ubermonster publishes real perks, rebuild around the actual effects — but the shapes below will hold, because they serve the announced design.

Runner Build (Survivors)

Goal: collect books quietly.

  • Sound-masking (core)
  • Light footstep / crouch speed
  • A hide-break mobility perk

This build keeps you off the monster's radar. Routes from Mansion Layout do the rest.

Decoy Build (Survivors)

Goal: pull the monster, then vanish.

  • Noise generation
  • Speed / peel
  • A short reset (quick hide) perk

The decoy lives by Communication Tips and Best Hiding Spots.

Craft-Support Build (Survivors)

Goal: protect the loud antidote craft.

  • Faster, quieter crafting
  • Revive / heal
  • Craft-station proximity

Without this build, the craft gets interrupted and the cure fails.

Monster Build (Possessed)

Goal: area control and cure denial.

  • Sight in lit rooms
  • Hearing at range
  • A chase-reset or patrol-speed perk

The monster wins by denying the cure, not by kills. See How to Play the Monster.

Frequently Asked Questions

Are these official builds?

No. They are pre-launch theory from the announced cure loop. Rebuild when perks ship.

Which build is strongest?

Runner (sound-masking) for survivors; detection for the monster. Both map to the detection order.

Will builds change the meta?

They tune the loop. The core strategy stays: gather, craft, cure.