Perk Tier List in Monster in the Mansion (Pre-Launch)

Perks are not live, so this ranks perk effects by cure-loop value: sound-masking S-tier, crafting and speed A-tier, detection for the monster.

Perk Tier List in Monster in the Mansion

Monster in the Mansion has no published perks for Early Access, so a real perk tier list cannot exist yet. This list ranks perk effects by how much they serve the cure loop — the honest pre-launch version. When Ubermonster ships perks, map the real effects onto these tiers.

S-Tier (Survivors): Sound-Masking

The monster detects by sound first. Any effect that lowers your noise directly cuts deaths and keeps book runs clean. Expect this to be the survivor meta. Backed by How the Monster Detects You.

A-Tier (Survivors): Crafting-Proximity

Faster, quieter antidote crafts deny the monster its best interruption window. Core for the Support role in Perk Builds.

A-Tier (Survivors): Speed / Peel

Faster corner-peels and hide breaks for decoys and runners. Strong, but secondary to staying quiet.

B-Tier (Survivors): Revive / Heal

Keeps the loop alive after a down. Valuable but reactive.

S-Tier (Monster): Detection

Sight in lit rooms and hearing at range widen area control — the monster's win condition. Denying the cure beats raw speed. See How to Play the Monster.

What to Skip

Loud, lit, or slow effects near the monster. A "damage" perk is low value when the win is a cure.

Frequently Asked Questions

Is this the real perk list?

No. Effects only, pre-launch. Rebuild when perks ship.

What perk should I chase?

Sound-masking, by far, for survivors.

Will the tiers change at launch?

The shapes hold; exact rankings depend on real numbers.